The Game

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The Game. It's the game that everyone is playing. It's the game that if you think about the game you lose. It's the game with several variations.

It's also the game from which Randall Munroe, author of xkcd, claims he has freed the world.

By the way, you just lost the game.

Rules at Lancaster

The rules of The Game are numbered six at Lancaster, and this numbering is given more importance at the site than any other.

  1. If you think about The Game, you lose, and must loudly declare that you lose, by saying "I lose" (or "I lose the Game," or something similar, although "I lose" is used almost ubiquitously).
  2. After losing, you get a thirty minute grace period in which you cannot lose.
  3. If you die within this grace period, you lose forever.
  4. If you die outside of this grace period, you get a patch, but you do not win. The only person known to be eligible for a patch at the current time is Phil Gunn. Some other possible patch wearers include Phoebe Wang, Aidin Jones, and Jessi "Tarpy" Miller.
  5. After losing, or at any other time, if any other person asks you about the game then you must tell them about the rules of the game.
  6. TO KNOW THE GAME IS TO PLAY THE GAME (this should be said in a deep, ominous voice).

Allegedly, if you die on your birthday, you win. Which conveniently would make Shakespeare a winner, but otherwise is not particularly interesting. Most believe this rule to be a lie.

In reference to an event of staggering embarrassment for a young couple from LAN.05.2, the phrase "I lose" is often accompanied at Lancaster with a "fingerjob." The fingerjob is performed using the first three fingers of the left hand to stroke the extended index finger of the right hand, or by clamping the three said fingers onto the right index finger repeatedly. Technically, however, this is actually a completely different game that is only lost when one thinks about the explicit details describing said event.

Apparently, a long time ago, in a galaxy far, far away, The Game was actually played such that only one person could lose every half hour; nobody who heard that person lose could lose for another half hour. The RAs of that era tend to tell students that they are playing "the wrong game." In addition, there was a t-shirt that a few RAs wore which said "You Just Lost" on the back

The Patch

It has been suggested that, if someone asks "What's a patch?" or a similar question after the explanation of Rule 4, the line "We're working on the patch" become a standard answer, because:

  1. it's true, and
  2. it mimics the response of software developers to the pointing out of a bug in the software, i.e., "We're working on a patch for that."

The Post-Game

A small number of students at LAN 07.1 began playing "The Post-Game" which worked in a very similar manner to The Game. All rules of The Game were transferred, except that one could only lose The Post-Game after losing The Game. After the traditional "I lose!" announcement upon losing The Game, Post-Game players would add, "I also lose The Post-Game." Despite efforts to popularize this new game, The Post-Game failed to become a success; its future at CTY remains in doubt.

We Won

During Lancaster 10.2, Matt Kolosick, came up with the idea to shout "We Won," in replace of "I lose". The reason for this being that on the day in which the idea came to be, prop 8 had gotten overturned. In a matter of hours it had caught on, and for the rest of the day "We Won" could be heard throughout the campus. We WON!

Rules at Carlisle

The Game was a game played primarily by the Cult of Godzilla; however, it quickly spread throughout campus in 06.2. Of course, everyone is playing The Game, but all members of the Cult were definitively cognizant of that fact. The Game was in existence at CAR 05.2, at least in The Sixties, so it predates the CuoGo, but the group is responsible for its popularization. By 10.1, the Game was mainstream enough that everyone noticed when someone hung up a sign saying "You just lost the Game" in his window. And thus, lost the Game, every time they passed by.

General Rules

There are slight differences between the Cult and the General rules, mainly in that the general rules are less comprehensive:

  1. You are always playing The Game.
  2. Every time you think about The Game, you lose for half an hour.
  3. Dying outside of your grace period gives you one point.

Cult of Godzilla Rules

The rules of the version of The Game that the Cult played are as follows:

  1. You are playing The Game.
  2. If you remember you are playing The Game, you lose The Game.
  3. All losses of The Game must be announced. (But most of the Cult plays with the variation that announcing is not necessary if you lose because someone else announced that they lost.)
  4. After losing The Game, there is a 30 minute grace period, in which you cannot lose the game. (One member of the Cult of Godzilla, Olivia, got fed up with the grace period one day, and decided on a new rule: Grace periods are for squares. While this is an optional adaptation, it has been picked up on by most of the Cult, which happily loses every five minutes or so with no restrictions involved.)
  5. If you die within this period, you lose forever.
  6. If you die outside of this period, you get a point. RA Ian is winning The Game, with 5 points, as he's been pronounced clinically dead 5 times. (Unfortunately, the definition of "clinically dead" has changed since he died, from a stopped heart to a blank brainscan.)
  7. If you die within the period, and then inexplicably come back to life as a zombie, you are NOT allowed to play, as you have lost forever (and forever is a loooooooong time).

Also, if you haven't by now, you lose The Game. Maybe again.

In Ancient Greek (CAR.06.01), of which many members of the Cult were a part, The Game became a source of major class disruption, with one half of the class attempting to make the other half lose The Game. This resulted in "total and utter bannination" of the game in the classroom. This rule was not greatly enforced, as both the instructor and the TA both secretly enjoyed The Game.

It was on the last full day of CAR 07.2 that The Game was protested at the Mock Protest activity. Their chants of "Why choose to lose?" and "The Game is lame!" were stuck in many heads for the rest of the day. Unfortunately, few people were convinced, despite the poster claiming that The Game hates puppies.

Rules at Los Angeles (LMU)

Many people play The Game at Los Angeles Session 2, and a few at Session 1. It has many different variations, with grace periods of 42 minutes or 30 minutes or often no grace period at all, depending on the player. The only common variation that differs greatly from the other versions discussed on this page is an additional rule that anyone who says the word "moo" without first thinking of The Game automatically wins The Game.

A variation on The Game was created by Brian, the Logic Instructor, during 08.2. He apparently got fed up with The Game, and created another Game where if you think about murder, you lose. It has a relatively small following and has resulted in cries of "I lost the other game" or "I'm thinking of murder" after someone has lost The Game. The Murder Game can also be called the Puppy Game, because the Ethics class likes to discuss burning puppies, or the Forrest Game, because an 08.2 CTYer named Forrest was nicknamed Puppy.

While never played during CTY, but played a lot inside the Post CTY Depression chat room between many of the first and second sessioner LOSers are some of the following games: The anti game (you win); the post game (you lose); the match (you win if you think of it by yourself, but lose if someone else reminds you of it); the banana game (you thought of bananaphone); and saying HI DANE. People who play many of the games but are too lazy to list them all every time they lose sometimes just say "Lose cycle."

Rules at ECPI College of Technology

Most of the various ECPI campuses across the East Coast follow the same basic rules.

Virginia Beach Campus

  1. To know The Game is to play The Game. Once you know about The Game, you can't stop playing.
  2. Knowing and not playing is living in denial. You play The Game whether you want to or not.
  3. You lose The Game when you think about The Game. If you think about The Game but don't realize you lost, you still lose The Game.
  4. When you lose, announce your loss. There is no grace period, and by proxy, everyone within hearing distance loses. This is unavoidable. If no one is around to announce it, you still lose.
  5. The only way to win is to forget, and to know you won is to lose. To win, you can't know you won.
  6. Tom Cruise is permanently banned from ever winning. He knows why. Even if he doesn't know about The Game, he loses.
  7. Chuck Norris ALWAYS WINS, even if he thinks about The Game. If you've beaten Chuck Norris at The Game, it's obvious you don't know the rules of The Game.
  8. If you die while thinking about The Game, you lose forever.
  9. If you die without thinking about The Game, you win. However, in the afterlife, you keep playing, so you lose if you remember.
  10. There is no rule 10.
  11. If someone asks about The Game, you must explain The Game, and that the individual has now lost The Game, as well as everyone within earshot.
  12. The point of The Game is to get more people to play The Game. Winning and losing is not important, but finding new and creative ways to make people lose The Game is.

The Game has been played at the Virginia Beach campus since at least 2005. Any other campuses may have played it; if you are from another campus, please list yourself here.

The Match

A very recent offshoot of the game is the Match. It was created at CTY Princeton in 2008. The rules are simple: if you think about the match, you win the match, you must announce this, and everyone else loses. No one may win more often than every thirty minutes. People often keep track of their match records. This has become intrinsically linked to the Game; a shout of "I just won the match!" often follows the lament "I just lost the Game!"

Rules at Saratoga Springs

  1. If you think about The Game, you lose, and must loudly declare that you lose, by saying "I lost The Game" (or something similar, although "I lost The Game" is used almost ubiquitously).
  2. After losing, you get a thirty minute grace period in which you cannot lose.
  3. If you know about The Game, you must play The Game, although this rule is not usually enforced at Saratoga
  4. If you are a Nevermore, or Forevermore, and you think about The Game, you win, and may loudly declare this to be so. (Session 2 only)

At Saratoga, when someone announces that they have lost The Game, other people around them also announce their loss of The Game. CTYers frequently announce their loss of The Game when watching movies in Gannett Auditorium, during sad, emotional, quiet, or romantic scenes.

See Also

The Really Game

External Links

The Game on Facebook

There is an application on Facebook called "The Game Notifier".

Game Losing Boxers

Extremely relevantly, there are game-losing boxers, which everybody absolutely needs to have for BLT.

[[Category:Lancaster Traditions]