Difference between revisions of "Art of War"

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(New page: A dodgeball varient that can be a ton of fun. Played with 2 to 4 teams with 2 to 4 dodgeballs. == Goal == To eliminate the other team's Thought Commander. == Thought Commader == The Th...)
 
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This means to get in the way of the other teams attackers.
 
This means to get in the way of the other teams attackers.
 
Jumping, running, and sliding into other people ca be very effective (and kinda funny).
 
Jumping, running, and sliding into other people ca be very effective (and kinda funny).
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[[Category:Games]]
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[[Category:Card Games]]
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[[Category:Lancaster]]
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[[Category:Lancaster Games]]

Revision as of 11:49, 25 September 2007

A dodgeball varient that can be a ton of fun. Played with 2 to 4 teams with 2 to 4 dodgeballs.


Goal

To eliminate the other team's Thought Commander.


Thought Commader

The Thought Commader is the head of your "army". He/she is the most important person on your team. If he/she is tagged out or hit with a dodgeball, then that whole team is out. The Thought Commander can only move when there is 2 people within touching distance of him/her.These are the body guards.


The Body Guards

The Body Guards are the people the protect the Thought Commander. Without them the Thought Commander cannot move and is easily taken out. Any person can be a Body Guard and they can be switched about. The can be as many as Body Guards as there are players


Attacks

There are 2 ways to attack in Art of War.

The First:

              Tagging

To tag another player simply touch them. But, in Art of War, both people, the tagger and the tagged are out. This can lead to many deaths on both sides, but one team can still wear the others down.

The Second:

              Dodgeball

To hit another player with the dodgeball is to get them out. Only the hit player is out, so this way is much better. Each team gets only one dodgeball. Even if the dogde ball is rolling, has bounced, or is just sitting there and you touch it, then you are out. This can be very effective with a good thower, like Frank Wang.


Defence

In Art of War, the goal is to take out the other Thought Commander, and thus on defence you must defend yours. This means to get in the way of the other teams attackers. Jumping, running, and sliding into other people ca be very effective (and kinda funny).