Difference between revisions of "The Game"

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Very big at CAR S2 '06. RA Ian, who has been medically dead multiple times, is reported to have more points than anyone in history.
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Very big at CAR S2 '06. RA Ian, who has been medically dead multiple times (at least 5 but probably anywhere from 5-15), is reported to have more points than anyone in history.
 
=Rules=
 
=Rules=
  

Revision as of 13:08, 10 August 2006

Very big at CAR S2 '06. RA Ian, who has been medically dead multiple times (at least 5 but probably anywhere from 5-15), is reported to have more points than anyone in history.

Rules

1. You are always playing the game.

2. Everytime you think about the game, you lose for half an hour.

3. Dying gives you one point.

Rules at Lancaster

1. If you think about the game, you lose, and must loudly declare that you lose. After losing, if anyone asks about the game, you must immediately induct everyone in the area into the game by telling them these rules.

2. After losing, you get a thirty minute grace period in which you cannot lose.

3. If you die within this grace period, you lose forever.

4. If you die outside of this grace period, you get a patch, but you do not win. The only person known to be eligible for a patch at the current time is Phil Gunn.

5. TO KNOW THE GAME IS TO PLAY THE GAME (this should be said in a deep, ominous voice).

NOTE: Allegedly, if you die on your birthday, you win. Which conveniently would make Shakespeare a winner, but otherwise is not particularly interesting. At least a bunch of the LAN.06.2 Alcovians believe this rule to be false.

In reference to an event of staggering embarressment for a young couple from LAN.05.2, the phrase "I lose" is often accompanied at Lancaster with a 'fingerjob' (using the first three fingers of the left hand to stroke the extended index finger of the right hand).

Technically, the above is actually a completely different game that is only lost when one thinks about the explicit details describing said event. Also, many people do not stroke the said finger; rather, they clamp all left-hand fingers (minus pinky) onto the right index finger repeatedly.

Apparently, long ago, the game was actually played such that only one person could lose every half hour; nobody who heard that person lose could lose for another half hour.