FLAAR

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FLAAR is a card game that was created by RAs Matt, Jeff, and Laurie (from this point on refered to as FLAAR Masters). It was run as an activity at least once per week, with a Make Your Own FLAAR once per session. The best way to describe FLAAR is by saying "FLAAR cannot be described, but only experienced." Play will often become intense. It was described by Matt as the zaniness of Flux with the anger of Illuminati. They also made a game called Scroggle.

Rules

The rules are simple

In your turn:

  1. Draw a card.
  2. Play a card.
  3. Justify ALL other actions.

Winning

At the beginning of every game session FLAAR Master Matt will ask the group "How do you win in FLAAR" and the response is "By winning." Some cards will facilite this better then others, such as "Make up a rule" and "Make up a Wacky Rule."

Cards

Listed Below are some of the FLAAR cards. Many of these card are related and they will be listed in groups. If you remember any others, please list them.

Clerks

All the drawing for these cards was done by Matt in the style of Clerks: The Animated Series.

  • Dante Hicks
  • Randle Graves
  • Quick Stop
  • RST Video
  • Silent Bob and Jay
  • Salsa Shark

Site Jokes

  • Thaddeus: "You can call a meeting" - He was the the residential dean for several years at Frederick/Easton
  • Mega Phone
  • Milo Tufts
  • Steve Marcowski
  • Voodoo Hat
  • Jeb Butler (a former SRA)

The Pope

  • The Pope
  • The Pope Hat
  • The Popemobile
  • You're a Mean One Mr. Pope

Others

  • Gray Squirrel
  • The Grimace
  • The Hulk
  • DeLorian Time Machine
  • Tube of Ham Gravy
  • Zoinks!
  • Hide
  • Make up a rule
  • Make up a wacky rule
  • Snake (more powerful on SNAKES!!! Day)
  • Snakes (more powerful on SNAKES!!! Day)
  • "We're Gonna Need A Bigger Boat"
  • No Body Kills the Grimace
  • Margret Thatcher
  • Light Saber
  • Underground Lair (showing a picture of a standard porch)
  • Lair Chair (OOO Comfy)
  • Ninja in a Box!
  • SLAAR cards

FLAAR Jack Variation

Using the same cards a second game was created similar to Blackjack, but knowing how to play Blackjack will not help.

Rules

  • The dealer deals each person two cards.
  • The person the chooses to hit or stand.
  • After everyone has completed this process the dealer will judge each persons hand and choose a winner based on the strength of the connection between the cards. This is part of where the groups come in.

Making Your Own FLAAR

It is very simple to make your own FLAAR deck. Just follow these steps.

  1. Gather a pile of blank index cards.
  2. On the first, write the rules
  3. Make up as many crazy cards as you want. Use the list above as a spring board if you need help.

FLAAR at Lancaster

FLAAR had become popular at Lancaster in the summer of 04, however died out soon afterwards. Then in 08.1, the Fast Paced High School Physics Class B TA, Louis Klapper, decided to reinvigorate it. He created the activity "FLAAR: the Lost CTY Tradition", and used some students from his class as the FLAAR masters (referred to in context as "head FLAARs"), whom he had taught how to play earlier in the session. After the activity, FLAAR was a game that could be seen around the campus regularly, with many people cracking up at some of the plays. Louis was contacted by the original FLAAR masters who said that they were pleased. Louis has one card from the FLAAR prime deck in his FLAAR deck.

FLAAR RPS

In 2012.01 and 2012.02, RA Steve (a former co-RA of Jeff) offered FLAAR Rock Paper Scissors edition once each session. In this variation of the game, two players went head-to-head and threw anything they wanted (not just the traditional rock, paper, or scissors) and then had to justify why their throw beat their opponent's. The audience, Steve, and an SRA chose the winner of each matchup. The ultimate winner: Schrodinger's cat.